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Texturing

shaders

Demonstrating the different shaders available in Maya and some basic applications of them.

Shaders

texture mapping

Using the same Flinders logo as a texture on all five objects, then mapping them onto the shapes to be legible.

Texture Mapping

reflection mapping

Creating reflections using a reflective material to imitate the surroundings (left ball) and 'faking' the reflection using a texture that mirrors the landscape (right).

Reflection Mapping

8 ball

Using a decal and applying multiple textures to the 8 ball.

8 Ball