the pracs
Texturing
~ Sampling different shaders, using texture mapping and decals
Lighting
~ Experimenting with different lights and shadow effects
Rendering
~ Raytracing refractions, flattened 3D
Mental Ray
~ Global illumination and caustics
Painting
~ Using 2D and 3D paint effects to create a scene
the projects
Flaming 17
~ Model racing car made over the course of all four pracs
Squishy
~ Final major project; the showcase
a 'narti creation.
part of bloogum
~ all layouts, images and content are © Anna Thompson
Texturing
shaders
Demonstrating the different shaders available in Maya and some basic applications of them.
texture mapping
Using the same Flinders logo as a texture on all five objects, then mapping them onto the shapes to be legible.
reflection mapping
Creating reflections using a reflective material to imitate the surroundings (left ball) and 'faking' the reflection using a texture that mirrors the landscape (right).
8 ball
Using a decal and applying multiple textures to the 8 ball.