Illuminates the scene with equal illumination, casting no shadows. Useful for light balancing and brightening shadows.

Cast light from a point to fan out in a cone shape. Good for highlighting objects in a scene.

Simulates sunlight by sending light rays in parallel lines.

Illuminates from a single point like a light bulb. Good as an overall scene light.

Casts light from an area rather than a single point. Used as a broad brush lighting effect.

Only illuminates objects within its volume, like a candle. Bright at the centre but with a very short dropoff.

Simulate shadows on a cloudy day. Depth mapped shaddows have a fuzzy edge and don't pass through transparent objects.

Passes through transparent objects and has a harder edge that can be softened.
